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accordion.js
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accordion.min.js
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autocomplete.js
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autocomplete.min.js
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button.js
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button.min.js
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checkboxradio.js
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checkboxradio.min.js
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controlgroup.js
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controlgroup.min.js
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core.js
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core.min.js
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datepicker.js
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datepicker.min.js
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dialog.js
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dialog.min.js
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draggable.js
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draggable.min.js
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droppable.js
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droppable.min.js
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effect-blind.js
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effect-blind.min.js
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effect-bounce.js
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effect-bounce.min.js
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effect-clip.js
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effect-clip.min.js
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effect-drop.js
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effect-drop.min.js
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effect-explode.js
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effect-explode.min.js
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effect-fade.js
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effect-fade.min.js
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effect-fold.js
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effect-fold.min.js
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effect-highlight.js
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effect-highlight.min.js
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effect-puff.js
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effect-puff.min.js
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effect-pulsate.js
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effect-pulsate.min.js
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effect-scale.js
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effect-scale.min.js
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effect-shake.js
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effect-shake.min.js
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effect-size.js
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effect-size.min.js
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effect-slide.js
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effect-slide.min.js
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effect-transfer.js
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effect-transfer.min.js
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effect.js
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effect.min.js
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menu.js
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menu.min.js
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mouse.js
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mouse.min.js
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progressbar.js
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progressbar.min.js
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resizable.js
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resizable.min.js
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selectable.js
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selectable.min.js
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selectmenu.js
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selectmenu.min.js
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slider.js
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slider.min.js
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sortable.js
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sortable.min.js
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spinner.js
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spinner.min.js
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tabs.js
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tabs.min.js
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tooltip.js
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tooltip.min.js
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Editing: effect-bounce.js
/*! * jQuery UI Effects Bounce 1.13.2 * http://jqueryui.com * * Copyright jQuery Foundation and other contributors * Released under the MIT license. * http://jquery.org/license */ //>>label: Bounce Effect //>>group: Effects //>>description: Bounces an element horizontally or vertically n times. //>>docs: http://api.jqueryui.com/bounce-effect/ //>>demos: http://jqueryui.com/effect/ ( function( factory ) { "use strict"; if ( typeof define === "function" && define.amd ) { // AMD. Register as an anonymous module. define( [ "jquery", "./effect" ], factory ); } else { // Browser globals factory( jQuery ); } } )( function( $ ) { "use strict"; return $.effects.define( "bounce", function( options, done ) { var upAnim, downAnim, refValue, element = $( this ), // Defaults: mode = options.mode, hide = mode === "hide", show = mode === "show", direction = options.direction || "up", distance = options.distance, times = options.times || 5, // Number of internal animations anims = times * 2 + ( show || hide ? 1 : 0 ), speed = options.duration / anims, easing = options.easing, // Utility: ref = ( direction === "up" || direction === "down" ) ? "top" : "left", motion = ( direction === "up" || direction === "left" ), i = 0, queuelen = element.queue().length; $.effects.createPlaceholder( element ); refValue = element.css( ref ); // Default distance for the BIGGEST bounce is the outer Distance / 3 if ( !distance ) { distance = element[ ref === "top" ? "outerHeight" : "outerWidth" ]() / 3; } if ( show ) { downAnim = { opacity: 1 }; downAnim[ ref ] = refValue; // If we are showing, force opacity 0 and set the initial position // then do the "first" animation element .css( "opacity", 0 ) .css( ref, motion ? -distance * 2 : distance * 2 ) .animate( downAnim, speed, easing ); } // Start at the smallest distance if we are hiding if ( hide ) { distance = distance / Math.pow( 2, times - 1 ); } downAnim = {}; downAnim[ ref ] = refValue; // Bounces up/down/left/right then back to 0 -- times * 2 animations happen here for ( ; i < times; i++ ) { upAnim = {}; upAnim[ ref ] = ( motion ? "-=" : "+=" ) + distance; element .animate( upAnim, speed, easing ) .animate( downAnim, speed, easing ); distance = hide ? distance * 2 : distance / 2; } // Last Bounce when Hiding if ( hide ) { upAnim = { opacity: 0 }; upAnim[ ref ] = ( motion ? "-=" : "+=" ) + distance; element.animate( upAnim, speed, easing ); } element.queue( done ); $.effects.unshift( element, queuelen, anims + 1 ); } ); } );
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