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gd.h
(25.82 KB)
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gd_compat.h
(1.89 KB)
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gd_intern.h
(261 B)
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gd_io.h
(963 B)
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gdcache.h
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gdfontg.h
(529 B)
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gdfontl.h
(527 B)
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gdfontmb.h
(495 B)
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gdfonts.h
(491 B)
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gdfontt.h
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gdhelpers.h
(1.32 KB)
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jisx0208.h
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wbmp.h
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webpimg.h
(7.04 KB)
Editing: gd_compat.h
#ifndef GD_COMPAT_H #define GD_COMPAT_H 1 #if HAVE_GD_BUNDLED # include "gd.h" #else # include <gd.h> #endif const char * gdPngGetVersionString(); const char * gdJpegGetVersionString(); int gdJpegGetVersionInt(); int overflow2(int a, int b); /* filters section * * Negate the imag src, white becomes black, * The red, green, and blue intensities of an image are negated. * White becomes black, yellow becomes blue, etc. */ int gdImageNegate(gdImagePtr src); /* Convert the image src to a grayscale image */ int gdImageGrayScale(gdImagePtr src); /* Set the brightness level <brightness> for the image src */ int gdImageBrightness(gdImagePtr src, int brightness); /* Set the contrast level <contrast> for the image <src> */ int gdImageContrast(gdImagePtr src, double contrast); /* Simply adds or substracts respectively red, green or blue to a pixel */ int gdImageColor(gdImagePtr src, const int red, const int green, const int blue, const int alpha); #if !defined(HAVE_GD_IMAGE_CONVOLUTION) /* Image convolution by a 3x3 custom matrix */ int gdImageConvolution(gdImagePtr src, float ft[3][3], float filter_div, float offset); int gdImageEdgeDetectQuick(gdImagePtr src); int gdImageGaussianBlur(gdImagePtr im); int gdImageSelectiveBlur( gdImagePtr src); int gdImageEmboss(gdImagePtr im); int gdImageMeanRemoval(gdImagePtr im); int gdImageSmooth(gdImagePtr im, float weight); #endif #if !defined(HAVE_GD_IMAGE_PIXELATE) enum gdPixelateMode { GD_PIXELATE_UPPERLEFT, GD_PIXELATE_AVERAGE }; int gdImagePixelate(gdImagePtr im, int block_size, const unsigned int mode); #endif int gdImagePixelate(gdImagePtr im, int block_size, const unsigned int mode); #if !HAVE_GD_IMAGEELLIPSE void gdImageEllipse(gdImagePtr im, int cx, int cy, int w, int h, int c); #endif gdImagePtr gdImageRotate (gdImagePtr src, double dAngle, int clrBack, int ignoretransparent); int gdImageColorMatch (gdImagePtr im1, gdImagePtr im2); #endif
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